Strip away the fun and the chaos, however, and all that's left is the feeling of something that's obviously missing. Garry's Mod is not meant to be a scary game, especially when players are filled with servers duplicating melons and firing ragdolls around on rockets. The emotionless 2D faces of Nextbots are familiar enough to be recognizable, but different enough from both what's being recognized and the surrounding 3D world to be creepy, even without them chasing the player. They're both in that uncanny area of being just familiar enough to register as something familiar, but the part that's off is unnerving enough to make the familiar feel scary. Both Nextbots and maps also share a common trait when it comes to why they are scary. It's likely that atmosphere inspired people to create a more straightforward threat for the game. RELATED: The Best Ghostbusters Video Game Is Still Worth Playing in 2022
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